Image Factory |
The Image Factory allows performing image processing operations. For creating a new image, just select an operation Type, an Operation, a Source image, an Area (the operation will be limited to an area, see Area Editor), modify if necessary the parameters specific to the selected operation, and finally, for adding the resulting image to the project, click on the Add Image button. Note: When an operation is selected, the resulting image is immediately visible in the main view (the selected image in the toolbar is current operation). For getting an optimal speed of image display, it is recommend to set the zoom at 100% (or click on ). |
Note: All images added to the project are saved in the JMicroVision Project file. Only the operation on an image is saved instead of the bitmap file, what considerably reduces the file size.
Note: For renaming, removing or saving an image, see Image List Editor.
Note: Most of the processes can be stopped by clicking on their progress bar, except for instance loading or saving images.
For getting more information about specific operation types:
The markers are vector drawings. They can be useful for retouching an image (c.f. separate objects in a binary image), for creating masks (see Logic), for binary Reconstruction or for watershed segmentation from markers. Once the markers are drawn, they can be rasterized (Rasterize Drawings - Freehand Markers) or directly used by watershed segmentation.
In the marker toolbar above, the first toggle button allows selecting or moving markers, the second one allows drawing freehand lines (the line thickness is defined in the center of the toolbar). The third one allows creating 2D shapes. The fourth one will delete the selected markers. In the right part of the toolbar, select a class to assign to the markers that will draw. The last button opens the marker class editor (see Class Editor). The number of classes is limited to 254.
Note: For changing the class of a marker, double-click on it or select Properties in the contextual menu to display a dialog which permits to change the class.